Tuesday, September 15, 2009

CHAPTER 3 Reflection

This chapter discusses the uses of Instructional Software and how they can help to benefit teachers in the classroom. I think of all the examples of Instructional Software, the Simulation Software is the most overlooked and beneficial. Any aspect of instruction that puts students in a hands-on learning experience is extremely effective for both appealing and motivating students to actively learn. This seems to be the problem with much of the classrooms and instructors today, that they simply cannot keep students’ attention during their instructional process. By implementing software that places students in a real life setting, we are going to make learning fun and a joy for our students.

I also think teachers can benefit from learning to use tutorials (as opposed to just students). Much of the reason behind teachers’ lack of technological skills is that they feel they simply don’t have the time to learn a new computer skill or how to implement it in their classroom. With the assistance of tutorials, teachers can work at their own pace to learn the necessary skills for using a new piece of software.

Finally, similarly to the use of Simulation Software in the classroom, teachers can use Instructional Games to grab students’ attention and make learning an enjoyable experience. However, this type of Instructional Software may require the most consideration. If it is not used properly, that is, with an educational objective and result, it can take away from student opportunities for achieving effective learning. One way to be sure of this may be to assess the students on the intended learning goals from the Instructional Game.

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